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  • #16
    Its not exhaustive or complete, and its certainly not playtested , but I threw this together while I had nothing to do at work for a friend who's grimdark inclined but doesn't read rules (I'm not spending my time reading another set of 40k rules).
    Feel free to comment in here or on the doc

    https://docs.google.com/document/d/1...dit?usp=sharin

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    • #17
      looks good
      I just won't give Space Marines Speed 6 (Enforcer have Speed 6 but they are AntiGrav) and base the Marines more in Forge Fathers instead of Enforcer
      Also a Dreadnought should have Def8+ (and a Landspeeder maybe only 6+, but be a flayer instead of just antigrav)

      here is mine, only 2 units so far as I spend too much time on the "optic" of the sheet
      https://docs.google.com/spreadsheets...it?usp=sharing

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      • #18
        Yeah I was thinking Def 8+ for the dread and either Res2 or Def7 for terminators.
        The problem with making land speeders flyers is the Scout transport one.. They can't disembark. Plus I think flyers a lot more powerful.
        My friend plays Ravenguard so I'm concentrating on stuff he likes to play right now, I want to dream up some objectives and orders for flavour next.

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        • #19
          The Scout Landspeeder as a transport don't need to follow the same rules.
          It is just that the Speeder originally was some kind of flyer as it has not the possibility to hover but because 40k had no rules for flyers it became anti grav

          I would play Raven Guard (also Blood Angels and Night Lords) straight with Enforcer rules as they don't really need the non-antigrav options for troops

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          • #20
            So Mantic have confirmed there will be no 'Unchartered Empires' type book for WP/FF, and have also confirmed that no community generated lists would be supported in any way by themselves. Question is, do we think that it would be worth putting in all the effort to make (and balance) lists for other armies people might have in an effort to ease them into WP/FF, which would never be backed by Mantic?

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            • #21
              This now depends on how fast Mantic comes up with additional lists
              If they keep the base factions for a year before adding more it is worth doing it
              I see no chance to get the game started here with just 7 factions (no matter how different they play)

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              • #22
                How I would see the 40k armies in FireFight

                Tyranids: Hivemind (models outside Command range at the start of their activation act automatic based on a table) no Command upgrades for units, Veer-Myn like stats
                Imperial Army: just use GCPS
                Genestealer: use Plague
                Space Marines: full squads can split their units at the start of a battle or when they enter from reserve into 3 units with the unit leader become independent (3*3+1), ForgeFahters with Speed 5
                Necrons: all models are vehicle (no explosions for infantry and large infantry), can repair damage/killed modes with repari units, lowest movement value (2-3, 6 for bikes) but can teleport through tanks
                Space Wolves: regroup and counter attack is the only charge reaction, blood claws must counter attack, melee focused/vikings in space
                Dark Angels: use generic SM list with different units allowed
                Blood Angels: use generic SM list with different units allowed
                Sisters of Battle: close range shooting, many flame and anti tank, long range anti infantry based on supression not killing), specialized melee units
                Orcs: use Marauders
                Mechanicum: use GCPS with FF allies
                Imperial Knights: 1 model with several weapon options, aim for 2-3 models in 1250 points (same list with different weapons my be used for Wraithknights)
                CSM: based on Marines, sacrifice models for orders
                Eldar: high Command values (unit leaders) but no command range, high specialized units, no weapon upgrades, based on Asterian
                Squats/Dwarfs: use Forge Fathers
                Hrud/Ratkin: use Veer-Myn
                Tau: based on Asterian, marionette like infantry, drones, focus on battle suits (only source for special weapons)
                Dark Eldar: based on Kalyshi, glass cannon style, all vehicles are flyer (or very fast anti-grav with low def), can place portals to enter from reserve, can exit (only exit) their transport without anti grav
                Demons: no shooting (except short range for some Tzeentch units), no vehicles, no retreat if rallying (always lose models), specialist
                Grey Knights: use generic SM list with different units allowed

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