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  • #16
    Yeah man. I recommend it they did a great job. But here is my list so you don't have to if you don't want to.

    Winged Unicorn, LB5, Scrying Gem
    Winged Unicorn, LB5
    Centaur Chief
    Pegasus -Warhawk
    Horde of Salamanders, Potion of Strength (I just realized I have more Salamanders than you and you have more Elementals than me.)-Dryads
    Horde of Niaad Ensnarers, Hammer of Measured Force -old Eternal Guard
    Reg of Bray Striders -Wild Riders
    Reg of Bray Striders
    Troop of Bray Hunters -Glade Riders
    Beast of Nature, Fly, +2 attacks & vicious, LB6
    Beast of Nature, Fly, +2 attacks & vicious, LB6

    See ya Saturday.

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    • #17
      Originally posted by PhiNelson View Post
      Horde of Salamanders, Potion of Strength (I just realized I have more Salamanders than you and you have more Elementals than me.)
      *facepalm* Was thinking the same thing ;D

      Catch you at the throwdown!
      BLOODFIRE :: Salamander Battle Reports
      NURGLEKIN :: Ratkin Battle Reports
      INSTAGRAM :: boss_salvage

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      • #18
        BLOODFIRE GAMES 6-10: UNPLUGGED GT

        It took a while to get back in the saddle, but Saturday night I threw down with Albanyadriel. Despite telling him I wasnít batrepping the game, hereís a quick and dirty rundown for completeness ;D

        BLOODFIRE GAME 11: EMPIRE OF DUST

        Salamanders 2000

        Fire Elemental Horde - Brew of Haste
        Fire Elemental Horde
        Fire Elemental Horde
        Fire Elemental Horde
        Ember Sprite Regiment
        Ember Sprite Regiment
        Ember Sprite Regiment
        Ember Sprite Regiment
        Ankylodon Battle Platform
        Herald on Raptor - Diadem of Dragonkind
        Herald on Raptor - Healing Charm
        Mage-Priest - Surge (8), Heal (3)
        Clan Lord on Fire Drake - Banner of the Griffin

        Swapped the double Greater Fires for the Ankylodon and the return of the fourth Sprite base. This leaves 15 floating points, which will probably hover between +1 Sp or BOTOK on the one of the Fire hordes, as my keen analysis has told me that they most hurt for speed and actually hitting things.

        Empire of Dust 2000

        Skeleton Spearmen Regiment
        Skeleton Spearmen Regiment
        Skeleton Crossbowmen Horde - Blood of the Old King
        Mummies Regiment
        Mummies Regiment
        Enslaved Guardians Horde
        Skeleton Cavalry Regiment - Casket of the Damned
        Balefire Catapult
        Balefire Catapult
        Cursed High Priest on Mount - Fireball (12), Vicious
        Cursed High Priest on Mount - Fireball (12), Vicious
        Idol of Shobik

        Newly finished Guardians replaced the oft maligned Worm Riders, and the Bone Giant transmogrified into the Idol! At the cost of the third Balefire (and no doubt other stuff, that thing is pricey).

        I asked to play Loot, as I donít know if Iíve done it with Bloodfire (and screwed myself out of it during the GT, because Iím dumb). We basically went equidistant with the counters, despite confirming that you can skew them all onto one side given the 12Ē placement rules. Which is generally my armyís thing O_O

        BATTLE



        Part of what I wanted to do this game was work in three battle groups, as opposed to one to two mega clusters, which happens to be what Loot wanted as well. So to that end we formed Bloodfire Squadrons 1 (Fire Elementals + Ember Sprites + Ankylodon + Healing Herald), 2 (Fire Elementals + Ember Sprites x2 + Diadem Herald) and 3 (Fire Elementals x2, Ember Sprites, CLOFD + Mage-Priest), theoretically based on where the Empire was projecting force?

        With the general slowness and short range of this army and the spread out loot counters, this also meant that the battle groups didnít interact very much - which happily worked out in the end (spoiler).

        On the left, Healing Herald kept the Fire horde fairly topped off as it advanced at the Crossbows, while the Ankylodon went aggro on the Spears over there. Despite copping a sick flank charge from the Crossbows (:P), the big lizard stomped the Spears out in two rounds, spun around and helped the Fire horde deal with the Idol, which had plowed into them earlier. 20 CS4 attaks in the flank ended the 350-point legend. Late game on the left saw the Fire horde eviscerate the Crossbows (18 attaks into 13 wounds!!!) and the Ankyldon scoop up both the left and the center markers.



        The lightly-held center turned early when the Cavalry bounced off the Fire horde, batted around in return, then bounced off the Diadem Herald in a wood, and the Mummies failed to even waver the Sprites. This got the Mummies flanked by the Fire horde and the Cavalry vaporized by breath attaks and fireballs. However the grind with the Mummies would go into the late game, with the same burning out Fire Elementals finally ending them.



        Meanwhile on the right, the Bloodfire was applied pretty liberally and did what it does: Spears were vaporized by 32 breath + 10 fireball, Guardians got charged in front and flank by Fire hordes (thanks +1 Sp!), and despite losing a Fire horde to flanking Mummies (I was dumb and overestimated the reach / potential of the Cavalry in the center, turning my flank to the Mummies inches away), burnt them down too.

        In the end, the Empire had one Cursed Priest desperately scrambling to fireball things and one Balefire which stubbornly refused to hit anything (AA had maybe two hits all game between the two catapults?), to the red thingís three loot counters.

        BLOODFIRE VICTORY
        BLOODFIRE :: Salamander Battle Reports
        NURGLEKIN :: Ratkin Battle Reports
        INSTAGRAM :: boss_salvage

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        • #19
          Great bat reps! Love the simple and honest color scheme on the army, and the great variety of miniatures!

          I have to asked whatever happened with you vs PhiNelson? Will their be a bat rep? Who won?

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          • #20
            Thanks!

            Originally posted by Carcearion View Post
            I have to asked whatever happened with you vs PhiNelson? Will their be a bat rep? Who won?
            We threw down in the first round of the Unplugged GT, which you can read about in that other thread I made for those reports: https://www.mantic.club/forum/kings-...lugged-gt-2017
            BLOODFIRE :: Salamander Battle Reports
            NURGLEKIN :: Ratkin Battle Reports
            INSTAGRAM :: boss_salvage

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            • #21
              Threw down last Wednesday! Which also means I donít remember a lot of the game! But completeness tho.

              BLOODFIRE GAME 12: HERD

              Salamanders 2000

              Fire Elemental Horde - Brew of Haste
              Fire Elemental Horde
              Fire Elemental Horde
              Fire Elemental Horde
              Ember Sprite Regiment
              Ember Sprite Regiment
              Ember Sprite Regiment
              Ember Sprite Regiment
              Ankylodon Battle Platform
              Herald on Raptor - Diadem of Dragonkind
              Herald on Raptor - Healing Charm
              Mage-Priest - Surge (8), Heal (3)
              Clan Lord on Fire Drake - Banner of the Griffin

              Same list for me, still with +1Sp on those fancy elementals. Still toying with BOTOK (because awesome and overextending seems bad) or Pipes of Terror (because brutal is great and keeps happening), but due to flanking being so legit in KOW Iím trying to stick with Haste.

              The Herd 2000

              Spirit Walkers Regiment
              Spirit Walkers Regiment
              Harpies Troop
              Harpies Troop
              Lycans Regiment
              Lycans Horde - Helm of the Ram
              Centaur Longmanes Regiment - Healing Brew
              Beast Pack Troop - Fire-Oil
              Stampede - Brew of Haste
              Chimera - wings
              Shaman on Mount - Heal (5)
              Shaman on Mount - Heal (5)
              Tribal Totem Bearer on Mount - Lute of Insatiable Darkness

              Changing things up a bit: no infantry horde(s), even stronger emphasis on speed, all the bane chant.

              We diced up COK #12: Eliminate! Bounties went out on my CLOFD, Ankylodon and Fast Elementals; and on his Lycan Horde, Stampede and Chimera. I won first turn (!) and took it, mostly to get closer to the center I suppose.

              BATTLE




              Ghostdroth!



              Roll out! The Herd moves up in response, cautiously across the main battleline but with Lycan beginning to envelope the right Fire flank, as is their want. Salamanders respond by advancing Sprite Screenô and breathing all over the enemy chaff / Stampede. Both Harpies and Beast Pack are only wavered (Ö), and the Stampedeís token wounds will be healed away by Shamans in the coming turn. Speaking of which:







              Fighting! I intentionally positioned the Ankylodon so the Stampede could solo into him if they wanted to, but would face some stiff reprisal if they flopped (and even if they didnít). Though frankly I just wanted to see what would happen when the Ultimate Hammer Unit smashed into a Pretty Solid Anvil Monster. While we wait for that, Ember Sprites got batted around, though only the Longmanes actually routed, with the Chimera and Spirit Walkers just wavering their obnoxious swarm friends.

              Anyway, the showdown: Stampede thunders into Kylo Don, 30 dice @ 4+ becomes ~28 hits then 26-27 wounds. Holy. Hell. No snake eyes so the big beasty poofs back to the painted table. (Even discounting batshit dice, the Stampede should still do 13 wounds, which is a hard soak for any monster (also I always think itís 24 attaks, 30 seems just too crae!))



              Wavered Sprites are annoying for me too, and my Fire Elementals are boiling for vengeance. The Fast Horde settles for beating up the Longmanes (routing them!) while the horde to their left bops into the Stampede to at least put some wounds on it / disorder it (success), and the CLOFD flanks into the Chimera and does heavy damage (wavering it). The Diadem Herald and functioning Sprites barf off the Harpies and Beasts on the left flank.

              Herd reprisal sees the Spirit Walkers both kill some Sprites, the surviving Harpies on the right flank descend on the Mage-Priest and disorder her (just!), the Lycan continue to menace, and the Stampede countercharge those Fire Elementals. Freshly healed and bane-chanted, they toss out a second two handfuls of dice: 30 attaks @ 4+ @ 3+ does an astounding 17+ wounds! The Fire Horde is reduced to mist and Iím personally stunned at how good these pigs are today O_O



              Much of the Sally response runs itself, as the Stampede finally has its reign of terror ended by the Fast Elementals in the flank, the CLOFD slaughters the Chimera (with legit Sprite flanker support of course), and annoying Harpies are mashed to pulp by the central Fire Horde. The real conundrum was how to handle the right flank:



              To a large extent I had already written off those Fire Elementals, as I had woefully under-supported that flank in favor of a stronger left/central push (which I tend to do too much). So the fact that those fire dudes were still alive this late in the game was novel, however I also wanted to get something out of them, even if that was just to delay the Lycan. As I saw it, my choices were:
              1. Not charge and cop Spirit Walkers + Lycan Horde in the front, likely dying.
              2. Charge the Spirit Walkers and do a little damage, then take SW in the front + Lycan Horde in the flank, instantly dying.
              3. Charge the Lycan Horde and do a little damage (which would be regenerated anyway), then take the (disordered) Horde in the front and Regiment in the flank, instantly dying (if a little further away from my line and with the wolves consolidated). The Spirit Walkers charge into my central Fire Horde then get killed.

              I chose #3, and entirely forgot about the 1Ē pushback when that beleaguered Fire Horde bounced off the Lycan Horde -_-



              Yep, Stampede + Chimera are toast.



              Yep, Fire Horde is toast.



              The other Spirit Walkers head into the Fast Elementals, which is important because that Fire Horde is holding a bounty token (the CLOFD has the other one), and Iím currently up 2 to 1. The Walkers do good damage but bounce.

              In Sally Turn 5, the Fast Horde counter-charges those Walkers, bashing them up, with a side of healing. The other remaining Fire Horde is faced with the Herd flanking force (Spirit Walkers + Lycan Horde + Lycan Reg), and can no longer rotate to keep them all in the front. It turns to face the Spirit Walkers + Lycan Horde, as I donít have enough faith in my shooting dice. Which is a shame as the CLOFD rolls like a maniac and easily burns down the Spirit Walkers, with an assist from the Mage-Priestís fireball.



              The wolves descend in Herd 5, gorging on that poor Fire Horde. Meanwhile in the woods the Walkers smash the Fast Horde up to 10+ wounds, but canít land the shaky rout.

              Sally 6 and itís still 2-1 on bounty markers. I get tunnel vision about keeping the Lycan away from my Fast Horde and charge the Lycan Horde with the CLOFD (who has a marker himself and isnít that tough), who bashes them around (also disorders). The Lycan Reg gets chaffed up by the surviving Ember Sprites, who also manage to waver them with the breath assist from the Diadem Herald. Meanwhile the Fast Horde gets a die of damage removed thanks to Healing Herald + Mage-Priest, then obliterates the Spirit Walkers pestering them and prepares to weather the next turn or two.



              With game end looming, the Lycan Horde bites into the CLOFD and rips him for 10 wounds (that bane-chant, so hot right now), possibly wavering him. Shaman and Totem Bearer throw themselves into the Fast Horde but canít land a wound for that rout test.

              THE GAME CONTINUES!

              Turn 7 Sallies, I slam the bleeding CLOFD into reverse, chaff the Lycan Horde with the surviving Ember Sprites, waver/rout the Lycan Reg with breath attaks, and liquefy the Totem Bearer with the Fast Horde. Healing goes into the Fast Horde but isnít great.

              Turn 7 Herd and itís literally the last gasps. Lycan Horde flanks and pulps the hero Ember Sprites (RIP), as Shamans charge the Fast Horde and the CLOFD, my two bounty holders. One Shaman lands a wound on the Fast Horde (!) but canít manage the rout roll. The other Shaman sneaks a wound onto the CLOFD (!), then double aces the average roll to rout him, nabbing a second bounty and drawing the game! Respect, lilí Shaman!

              BLOODFIRE DRAW
              Last edited by Boss Salvage; 31-05-2017, 03:08 PM.
              BLOODFIRE :: Salamander Battle Reports
              NURGLEKIN :: Ratkin Battle Reports
              INSTAGRAM :: boss_salvage

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