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What do you want from KoW Vanguard?

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  • #16
    It might ends being different, but my understanding is that the plan was for a game with a similar philosophy as Deadzone, meaning small teams with individual models, and a campaing/XP system.

    The theme might be more open than the city fights of mordheim, but not exclude them, after all a small battle between scouts in a forest or near a farm might already have a lot of terrain to make things interesting.

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    • #17
      Originally posted by jtrowell View Post
      It might ends being different, but my understanding is that the plan was for a game with a similar philosophy as Deadzone, meaning small teams with individual models, and a campaing/XP system.

      The theme might be more open than the city fights of mordheim, but not exclude them, after all a small battle between scouts in a forest or near a farm might already have a lot of terrain to make things interesting.
      That sounds pretty solid.

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      • #18
        Damn you for tempting me with other games to play... I already suffer from severe Gamers ADD and this suggestion has made me seriously consider getting the Frostgrave rulebook.

        Seriously though, thanks.

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        • #19
          Hmm now i wish I was more familiar with dead zone.

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