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Odes and Sonnets from an Outcast Troubadour (Brotherhood Battle Reports)

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  • #16
    HELLO GUYS!!!

    I'M BACK!!

    It's a new whole season of KoW goodness and for this year I'm retiring my very successful Salamanders while they are on the top and bring my beloved Brotherhood for a spin. Here is what I brought to the table (You can see Kev the Naughty Dragon in there too but sadly I forgot that he isn't in my list, he was sooo excited, I let him down)



    This is going to be more or less what my list will look like for the whole year so you better get accustomed to it, I'm known to change my lists very little.

    Well, enough pointless chit-chat, lets bite into the meat of the game. You will see soon how hard my opponent list is to bite, there is only steel and pain there!

    DWARVES - DOMINATE [2000 POINTS]

    First game of the league is a classic, Dominate, nothing new or exciting like those fancy new scenarios that spew out of the proverbial CoK when you shake vigorously but still one of my favourites. My opponent has Dwarves which is something new in our leagues but not new to fight against, his list though, that is something new a very hard to chew, lets see it:

    - Horde of Bulwarkers with Strength
    - FOUR Regiments of Ironguard (one with Elite, one with Vicious and one with Phallanx)
    - Horde of Ironwatch Rifles with Jar
    - Ironbelcher Cannon
    - 2 Ironbelcher Organ Guns
    - ASB with Banner of the Griffin
    - ASB
    - Stonepriest with Bane-Chant and Inspiring
    - King with Wings

    So a very nice wall of Defense 6 and pure pain, coupled with 4 shooting units with high Piercing, nasty, nasty thing to face.

    My list looks something like this:

    - Horde of Spearmen with Brew of Strength
    - Horde of Martyrs
    - Horde of Bowmen
    - Regiment of Initiates with Courage
    - Regiment of Abyssal-Hunt with Pathfinder
    - Troop of Reconnoiterers
    - Swain's Villein Rangers
    - Forsaken Beast with Ensnare and Breath
    - 2 Siege Artillery
    - Exemplar of the Brotherhood on Horse
    - Adjuntant on Horse with the Lute
    - Devoted on Horse with Martyr's Prayer
    - Devoted with Inspiring and Martyr's Prayer

    DEPLOYMENT



    I decided to deploy refusing the right flank, I decided to control those units using my shooting and attack the flank with the Organ Guns with my fast units with the hope of distracting them enough to secure the centre with my Hordes of Infantry to win the game by sheer numbers. I did make a HUGE mistake by deploying my Archers on the back thinking that they had the Jar (I'm an idiot)

    Not shown here is the Vanguard move from the Rangers that move into the woods in the middle and prepare their bows.

    We roll for turn one and he wins the roll and takes it.

    TURN 1

    He advances his whole line slowly, more due to the fact that they are dwarves than to an strategic reason. His shooting concentrates on mine, with the Rifles targeting my Bowmen doing some wounds and the cannon that clearly has a laser targeting system destroying one of my Siege Artillery on one shot.

    On my turn I advance hard on the left with my Recons protecting my cavalry and Exemplar form the Organ Guns fire. I made a big mistake here too, by not hiding my Adjutant behind the knights as he should have been.

    My shooting went well with my Devoted healing almost every wound from the Bowmen but again I made a mistake here, not tactically but cheating, though not intentionally. Remember when I said I deployed my Bowmen far back because I thought they had the Jar? well you can see were this is going I'm sure. Both my bowmen and Rangers shoot at the Cannon, that ends up wavering on the second roll with 5 wounds. I noticed my mistake as I started writing this report, so yeah. On my defence I made like a quadrillion lists before this game and something got mixed, I apologise here publicly.



    It's not really game changing though, the bowmen did two wounds into the cannon and as the first roll killed the cannon just, without those two wounds the cannon would still had been wavered. Further on I switched targets and all of them were in normal range so no harm done I guess.

    Sorry Xabi



    DWARVES TURN 2

    As he starts his turn I realised I messed up with my Adjutant, as very jolly King hops over and charges him, the rest of his line advances a bit more. Slowly but securely.

    His shooting did what was expected and the Reconnoiterers evaporate in a cloud of gunfire, poor peasants. Rifles keep targeting the archers and I'm happy that they do. With me happy because I'm not having to write Reconnoiterers again, we jump into combat and his King kills my poor Adjutant with ease, poor fellow, he couldn't play his lute even once, the King advances out of any charge.



    BROTHERHOOD TURN 2

    My plan is not going too bad, the only flaw is that pesky King, that is going to be a pain in the Culet for the whole game.

    I throw my Exemplar into one Organ Gun hoping to kill it in one go while both of my Cavalry units charge the Ironguard in front, again I wasn't really paying attention and this was the phalanx unit, but I would have charged them anyway as their job was more a holding them in place kind of thing rather than alpha striking. I sidestep my Rangers and keep advancing my Hordes forward, I face the Forsaken Beast to the King and Hide my Devoted behind it.

    Shooting goes well and I kill the cannon with the Rangers while putting some wounds into a regiment of Ironguard with the Bowmen. The Forsaken Beast does some amazing job doing 4 wounds to the King, that is quite an accomplishment. Devoted keeps healing the Bowmen.

    Combats don't go that well, the Organ Gun only gets wavered, and the Ironguard do their job and just stop the cavalry on their feet with ease.



    DWARVES TURN 3

    He counter charges the Ironguard into the Initiates as he felt he could break them mote easily. The middle line advances a bit and the two regiments on the right flank keep their creep into the center. The king hops again to charge the other Siege Artillery.

    The organ gun opens fire into the Abyssal-hunt, doing 5 wounds and Wavering them! This isn't going as planned... The Rifles keep trying to kill the Bowmen to no avail.

    King kills the Siege Artillery totalling their successful hits for the game in an astonishing NONE. Well done again Siege Artillery. The Ironguard can't kill the Initiates.



    BROTHERHOOD TURN 3

    Well, my Abyssal-Hunt getting wavered is a bummer but I reform them to face the centre, maybe I can get them to charge the Bulwarkers in the flank. I charge the Bulwarkers with my Martyrs, reform the Spears to face the incoming Ironguard Regiments and move the Forsaken Beast to block the Ironguard Regiment in the centre.

    Instead of finishing the Organ gun on the left I charge my Exemplar in the other Organ Gun as this one doesn't have cover and is quite more dangerous.

    Both my shooting units target the sane Ironguard Regiment on the right getting them to 11 wounds and Wavering them. The Rangers were rolling like madmen all game, 8-9 hits on average the whole game, they appear to have left the bows home and brought machine guns today. Healing is dispensed again into the Bowmen that are now fresh.

    The combat phase is not ad good again, Martyrs scratch a couple of wounds, but the Initiates don't even get one. The Exemplar wavers the other Organ Gun, not being able to seal the deal apparently.

    Tales of a Stranded Ghekkotah - Salamander Battle Reports

    Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


    KoW Painting Blog

    Youtube Channel

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    • #17
      DWARVES TURN 4

      He could have chosen to flank my Martyrs but the fear of not routing them and exposing the rear of his Ironguard to my Beast was too much so they charged the Beast, the other Regiment counter the Initiates again, Bulwarkers went back into the Martyrs and the King tried to waver or kill my Abyssal-Hunt while the unwavered Regiment of Ironguard on the right moved into charge distance of my Rangers.

      The persistent Rifles kept trying to kill the Bowmen again failing to do so and as previous turns the Stone Priest cast Bane-Chant into the Bulwarkers for a very tasty CS(2).

      All combats fell short though, no unit managed to waver or rout anything, I was satisfied.



      BROTHERHOOD TURN 4

      Not many changes in my line this turn, I countered what I could counter, charged the Exemplar of the Hood into the Organ Gun again and the Abyssal-hunt into the ASB that was protecting the flank of the Bulwarkers, if all goes according to plan I kill the guy and overrunning that tasty flank and hopefully delete that unit and win the game effectively.

      My shooting goes well and I delete the previously wavered regiment of Ironguard on the right .

      Sadly the combats are as inconsequential to me as they've been to him, with the Abyssal-hunt rolling like crap and failing miserably to rout the ASB... Only consolation is that my Exemplar kills the Organ Gun and prepares to take the other one as well.



      DWARVES TURN 5

      And the grind goes one, lots of counter-charges, even the ASB did it, and the Ironguard charge into the Rangers and the King into the Exemplar. I could say that charge was part of my master plan but if I'm honest I just forgot to check if they were in range.

      This was a mixed bag for him, he did kill my Martyrs doing a whooping 15 wounds! The rest of his units bounce back, with the Ironguard fighting the Initiates rolling a double 1 after leaving them badly wounded.

      I forgot to take a picture for the end of his turn but snapped one in my movement phase.



      BROTHERHOOD TURN 5

      The huge Nerve and the protection of the forest means the Rangers help with ease leaving the Ironguard flank exposed to my Spearmen, I take it gladly with the Rangers in the front because every bit of help is welcomed.

      The Exemplar ignores the King and charges the last Organ Gun. My Bowmen seeing their presence could be needed move up into the centre.

      A bit more healing here and there and I jump into combat. This turn is crucial. The Abyssal-hunt AGAIN fail to rout the damn ASB, not starting well but things turn well for me as the Exemplar kills the Organ Gun, the Spearmen destroy the Ironguard even with a hindered charge and best of all, the Initiates inspired by the bravery of the Exemplar manage to KILL the Ironguard!



      Look at those brave Initiates, no teeth left after chewing all that metal. I reform them to face the centre prepared to get through even more steel.



      TURN 6

      Last turn was devastating for him, he suddenly doesn't have enough US to take the game, he has to kill my Hordes to win.

      He charges the Spearmen with the Bulwarkers and shoots at the Bowmen again, the King charges the Forsaken Beast. All units fail to rout of waver their objectives.

      On my turn 6 I move the Bowmen even deeper into the middle, counter-charge the Bulwarkers, ASB and charge the King with the Initiates and the Exemplar.

      The Abyssal-hunt manage to kill the ASB just in time to be useless, the King dies too but the damn Bulwarkers hold.

      The fact that this was a combined turn was very much a spoiler but we roll for turn seven and don't get it. The game ends here 7-3 to the Brotherhood.



      BROTHERHOOD VICTORY!!!!

      Thanks for reading! See you again soon
      ​​​​​​
      Tales of a Stranded Ghekkotah - Salamander Battle Reports

      Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


      KoW Painting Blog

      Youtube Channel

      Comment


      • #18
        Congrats on the Victory. Weird how both your melee failed in the fourth turn. Glad it worked out in the end.

        Comment


        • #19
          Originally posted by Rakkoon View Post
          Congrats on the Victory. Weird how both your melee failed in the fourth turn. Glad it worked out in the end.
          Problem is defence 6 is very hard to crack, specially having lost my Bane-Chant so early on.
          Tales of a Stranded Ghekkotah - Salamander Battle Reports

          Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


          KoW Painting Blog

          Youtube Channel

          Comment


          • #20
            Yessssss good to hear from you, cheers for a very grindy report! Good luck with the Brohood in the coming year, will be very interested to read their progress.
            BLOODFIRE :: Salamander Battle Reports
            NURGLEKIN :: Ratkin Battle Reports
            INSTAGRAM :: boss_salvage

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            • #21
              Originally posted by Boss Salvage View Post
              Yessssss good to hear from you, cheers for a very grindy report! Good luck with the Brohood in the coming year, will be very interested to read their progress.
              Thanks! It's been quite a he'll of a summer. It's good to be back onto playing regularly
              Tales of a Stranded Ghekkotah - Salamander Battle Reports

              Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


              KoW Painting Blog

              Youtube Channel

              Comment


              • #22
                Thanks for the battle report. I enjoyed it!
                To defend: this is the pact. But when life loses its meaning and is taken for naught,then the pact is to avenge!

                Comment


                • #23
                  Originally posted by Blood axe View Post
                  Thanks for the battle report. I enjoyed it!
                  Thanks for reading!
                  Tales of a Stranded Ghekkotah - Salamander Battle Reports

                  Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


                  KoW Painting Blog

                  Youtube Channel

                  Comment


                  • #24
                    Originally posted by El_Guardian View Post

                    Thanks for reading!
                    Any thoughts on tweeking your list?
                    To defend: this is the pact. But when life loses its meaning and is taken for naught,then the pact is to avenge!

                    Comment


                    • #25
                      Originally posted by Blood axe View Post

                      Any thoughts on tweeking your list?
                      Yes actually.

                      My CoK up with the bowmen made very clear to me that I wouldn't run them without the Jar, so I need to find 35 points.

                      Then I realised that to me at least the Cavalry is just a Distraction Carnifex, so I don't really need any magic items in them so I can take the Brew of Courage of the Initiates that gives me 15 points. I also noticed, on the same theme, that where I want my Devoted is with the Infantry blocks healing those and thus I don't want her to be height 2 so the horse gives me another 15 points.

                      Now here comes the problem, I'm 5 points short. and there is actually not much to take out, here are the candidates:

                      - Brew of Strength
                      - Lute of Insatiable Darkness
                      - Breath or Ensnare on the Beast

                      Brew of Strength is a must, my Spearmen are my main unit and they need to grind well, so that must stay. Same goes with the Lute, I NEED that. Loosing it early on was suach a painful experience I'm not willing to let that happen again. Brotherhood needs Bane-Chant full stop.

                      So, the final decision is between Breath and Ensnare on the Beast. The thing is Breath is a very nice tool to clear chaff and make the enemy come to you, but I already have plenty of that with the Rangers and I couldn't really justify a Forsaken Beast without Ensnare, It's just amazing. Ensnare transforms the humble Beast into a very effective Mini-Tarpit. Place it terrain and it's bonkers how much that Defence 5 and big Nerve can do.

                      So in my next game I will give the Bowmen the Jar and throw a couple of 5 point items here and there to fill up the rest of the points.

                      I was also considering removing the Bowmen altogether and use those 190 points to field ANOTHER Forsaken Beast with Breath and Ensnare and Pathfinder into the Abyssal-Hunt. I really like that idea actually, because it will effectively give me the same amount of shots as the Jar list but with a short range and another unit to block and stop enemies. also with two Forsaken Beasts I can hide the Mounted Devoted much easier and the list would be much more dynamic. Only downfall is I loose threat range and 2 US, which is a problem in scenarios like Control for example.

                      I will try both lists shortly in friendly games
                      Tales of a Stranded Ghekkotah - Salamander Battle Reports

                      Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


                      KoW Painting Blog

                      Youtube Channel

                      Comment


                      • #26
                        Any thought on using Peasants or ballista ?
                        Two units you rarely see in a Brotherhood army.
                        Peasants are 85 points for a regiment of CS1. Maybe good for holding an objective or chaff.
                        Ballista are a 55 point distraction. Not as good as Seige catapults but cheaper. Enemy has to decide to ignore them or send a unit after them. You can get 3 ballista for the price of 2 Siege weapons

                        Just random thoughts.

                        I bought some Old Glory peasants and I've found some suitable cheap ballista on Ebay.
                        HAT 1/72 Greek Catapults( ballista) about $15 for 4 war machines.

                        Looking forward to your next battle!
                        Last edited by Blood axe; 15-11-2018, 06:51 PM.
                        To defend: this is the pact. But when life loses its meaning and is taken for naught,then the pact is to avenge!

                        Comment


                        • #27
                          Originally posted by Blood axe View Post
                          Any thought on using Peasants or ballista ?
                          Two units you rarely see in a Brotherhood army.
                          Peasants are 85 points for a regiment of CS1. Maybe good for holding an objective or chaff.
                          Ballista are a 55 point distraction. Not as good as Seige catapults but cheaper. Enemy has to decide to ignore them or send a unit after them. You can get 3 ballista for the price of 2 Siege weapons

                          Just random thoughts.

                          I bought some Old Glory peasants and I've found some suitable cheap ballista on Ebay.
                          HAT 1/72 Greek Catapults( ballista) about $15 for 4 war machines.

                          Looking forward to your next battle!
                          I do like both units but as I don't have miniatures for them I prefer to stick to the models I have and love.

                          I'm really looking forward to the Fireforge plastic multipart Peasants though. I'm making myself a Legion of Peasants with those. As for Ballistas... Im actually sculpting my own to fit perfectly with the Bretonnian line. They will be casted and sold in my own range, the model is already halfway done. I will be having three of course.

                          ​​​​​​
                          Tales of a Stranded Ghekkotah - Salamander Battle Reports

                          Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


                          KoW Painting Blog

                          Youtube Channel

                          Comment


                          • #28
                            I saw those Peasants coming from Fireforge! They look great. I was one of the people who messaged them pushing for normal peasants when all they were offering were the undead ones.

                            I just mentioned Peasants & ballista because you rarely see them in any lists.

                            Im very interested in what COK 19 has coming.
                            A Giant mercenary unit for all/most I heard at least.

                            Thanks for the reply.
                            For The Brotherhood!
                            To defend: this is the pact. But when life loses its meaning and is taken for naught,then the pact is to avenge!

                            Comment


                            • #29
                              What do you plan for a paint scheme? Many different household colors & emblems? ( typical Brettonia)

                              I have all thoe models I need but am torn on paint scheme still .
                              I had two ideas. One being a unifying color through the whole army and one army emblem.
                              I was thinking red, since I have a bunch of gold lion decals. Like Game of Thrones House Lannister.
                              The second was a Crusader army. Historical emblems and colors. I have some Priests to use as Devoted.

                              ==============

                              A very nice Crusader Brotherhood army here:

                              https://www.youtube.com/watch?v=5Lc-AuMvz6Y&t=1584s
                              Last edited by Blood axe; 15-11-2018, 11:52 PM.
                              To defend: this is the pact. But when life loses its meaning and is taken for naught,then the pact is to avenge!

                              Comment


                              • #30
                                Originally posted by Blood axe View Post
                                What do you plan for a paint scheme? Many different household colors & emblems? ( typical Brettonia)

                                I have all thoe models I need but am torn on paint scheme still .
                                I had two ideas. One being a unifying color through the whole army and one army emblem.
                                I was thinking red, since I have a bunch of gold lion decals. Like Game of Thrones House Lannister.
                                The second was a Crusader army. Historical emblems and colors. I have some Priests to use as Devoted.

                                ==============

                                A very nice Crusader Brotherhood army here:

                                https://www.youtube.com/watch?v=5Lc-AuMvz6Y&t=1584s
                                Well as my fluff all Peasants will be painted with the same colours (red and White) as the miniature for the Lord on foot inside one of the Hordes.

                                Regarding the Knight they will be all different colours as they should be.

                                The Pilgrims will be different as well as they will have the same colour as the dead Knight they carry (yellow and Blue)
                                Tales of a Stranded Ghekkotah - Salamander Battle Reports

                                Odes and Sonnets from an outcast Troubadour - Brotherhood Battle Reports


                                KoW Painting Blog

                                Youtube Channel

                                Comment

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