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Kingdoms of men 1500

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  • Kingdoms of men 1500

    As many on this forum know, in our gaming group we usually play only 1,500 points. We have many starting (or relatively starting) players so 1,500 points are easily painted and collected.
    The second advantage is that 1,500 points battles are quickly played and they can be played on a 2x2 foot board so our 2 gaming tables can become 3.

    For our upcoming summer tournament the TO wants to play 1,500 points (possibly upgrading to 1,800 points) on 6x4 tables instead. Instead of kill scenario's we'll be playing CoK18 scenarios instead.

    As our gaming group drifts into more-and-more elite armies (not in the least because my winning a previous tournament with my 1,500 points all-mounted brotherhood army) I'm off to something radically different:

    A lot of space and small opposing armies give me the idea to try the "more nerve than you can destroy in six turns" approach:
    Kingdoms of Men (Neutral)
    Shield Wall
    Infantry
    Sp Me Ra De At Ne Pts Special
    Regiment(20)
    5 4+ - 4+ 12 13/15 100
    Foot Guard
    Infantry
    Sp Me Ra De At Ne Pts Special
    Horde(40)
    5 3+ - 4+ 25 21/23 225 Crushing Strength (1)
    - Exchange shields for two-handed weapons (lower Defence to 4+, gain Crushing Strength (1)) 0
    Spear Phalanx
    Infantry
    Sp Me Ra De At Ne Pts Special
    Horde(40)
    5 4+ - 4+ 30 20/22 200 Phalanx
    - Brew of Strength 30
    Pole-Arms Block
    Infantry
    Sp Me Ra De At Ne Pts Special
    Horde(40)
    5 4+ - 3+ 25 20/22 165 Crushing Strength (1)
    Horde(40)
    5 4+ - 3+ 25 20/22 165 Crushing Strength (1)
    Hero
    Hero (Inf)
    Sp Me Ra De At Ne Pts Special
    (1)
    8 3+ - 5+ 3 10/12 50 Hero (Cav), Crushing Strength (1), Individual
    - Mount on a horse, increasing Speed to 8 and changing to Hero (Cav) 15
    - Blade of Slashing 5
    Army Standard Bearer
    Hero (Inf)
    Sp Me Ra De At Ne Pts Special
    (1)
    5 5+ - 4+ 1 9/11 50 Hero (Inf), Individual, Very Inspiring
    Wizard
    Hero (Inf)
    Sp Me Ra De At Ne Pts Special
    (1)
    5 4+ - 4+ 1 10/12 50 Hero (Inf), Individual, Lightning Bolt (3)
    - Replace Fireball (6) with Lightning Bolt (3) 0
    - Inspiring Talisman 20
    (1)
    5 4+ - 4+ 1 10/12 50 Hero (Inf), Bane-chant (2), Individual, Lightning Bolt (3)
    - Bane-chant (2) 15
    - Replace Fireball (6) with Lightning Bolt (3) 0
    Forces of the Abyss (Evil)
    Gargoyles*
    Infantry
    Sp Me Ra De At Ne Pts Special
    Troop(10)
    10 4+ - 3+ 8 8/10 80 Base Size: (25x25mm), Fly, Regeneration (3+), Vicious
    Tortured Souls
    Large Infantry
    Sp Me Ra De At Ne Pts Special
    Regiment(3)
    10 4+ - 4+ 9 -/15 145 Crushing Strength (1), Fly, Fury, Lifeleech (2), Shambling, Thunderous Charge (1)
    Efreet
    Hero (Inf)
    Sp Me Ra De At Ne Pts Special
    (1)
    7 4+ - 4+ 1 11/13 135 Hero (Inf), Fireball (20), Fury, Individual, Pathfinder

    The idea is to cover ground with my 4 hordes, all of which have CS and win the game by attricion. The single regiment of shield wall is to guard a flank, while the allies guard against flyers threatening my flanks/rears. The single models are for inspiring/chaff/BC/lightning.

    The reason I'm including spears is because these are the models I own, as I'd rather have a 3rd horde of halberdiers instead. (But who in his right mind paints 3 hordes of halberdiers; I'm getting in the final stages of painting the 2nd horde)

    Can you advise me how I can adjust the army list with the models I own? Aside from the infantry above, I own another regiment of shield wall, 3 troops of militia, one of berserkers and a regiment of pikes. Furthermore, I own a regiment of each type of shooters, 3 war beasts, 5 regiments of knights and enough characters (on all kinds of mounts) to be able to field whatever I want. Finally I own 3 kinds of all war machines KoM or League can field.

    I'm not 100% sold on the inclusion of allies, but I need something to guard against fliers/fast cavalry. Also I find the naked ASB a pity, but I;m really strapped for points.


  • #2
    I think the flying allies are great to get some speed in your army.
    Tortured souls are shambling and you do not have surge. Not sure if that is a problem since they are there to charge.
    6 LB is light on ranged shooting but lots of fireballs will make it interesting.

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