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Design a god!

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  • Design a god!

    So we have our fluff section of the forum now but not a lot of content for it. I figured I'd try and get the ball rolling a bit with something quick and easy, designing a god for Kings of War. I want to leave this fairly open for people, so feel free to go into as much or as little detail as you like. A paragraph is just as welcome as a page.

    If you're stuck on where to start, here are a few things to consider:

    1. We know of three types of god in Mantica: Wicked ones, Shining Ones and the old gods such as Korgaan. These are good options to go for but aren't necessarily all that exist, ogres may well worship distinct tribal gods for example..
    2. Most gods in polytheistic religions have one or more spheres of influence. Have a think about concepts and phenomena that a god might rule over and how they might influence a god's personality.
    3. What do worshippers of your god gain? Do they sell their soul in exchange for power? Do they live a life in accordance with that god's will in the hope of a reward or for altruistic reasons?
    4. How is your god depicted by mortals? Do they have any symbols?
    5. Who worships your god? Are they known throughout Mantica or are they exclusive to a particular region or race.

    Finally, I'll provide a god of my own design. You can copy this format if you wish or do something else. Perhaps a short story, poem or incantation.

    Name: Argolaz

    Domain: Wicked One of misfortune.

    Physical Description: Argolaz is depicted by worshippers as a gnarled, wooden marionette dressed in the tattered clothes of a king or nobleman. He has a multitude of arms, each of which toys with the strands of a vast spider's web, tugging at the fortunes of mortals.

    Personality: Argolaz rarely speaks and when he does so, it's always with a choir of voices. While these voices say the same words, they emphasise them differently and so leave those who hear them unable to tell whether Argolaz was offering advice, a threat or a sarcastic joke. Argolaz has only one desire, to see the great and noble brought low by circumstances beyond their control. He laughs to himself as he pulls on the great web of fortune, knowing that with each strand he plucks, dire luck will befall a mortal.

    Worshippers: Since Argolaz offers only misfortune, his worshippers fall under one of two categories. The first kind offer their prayers to Argolaz in the hopes that he will refrain from tampering with their fortunes. They hope that offerings to the Wicked One will help prevent their lives from falling apart. The second kind beseech him to curse their enemies and will perform vile rituals and sacrifices to win his favour. They know that even the mightiest ruler can be brought down by sheer bad luck.

    Symbols: The cabals dedicated to Argolaz have a dizzying number of codes and symbols they use to communicate with one another. Most common are puppets or dolls arranged in such a way as to indicate a violent end. Decent folk instinctively baulk at the sight of a small doll pierced by needles or blades, for they know that these signify that one of Argolaz' mortal followers must be near.

    Enemies: Worship of Argolaz is punishable by death in Basilea and by exile in the dwarven realms. More generally, Argolaz and his followers detest those who rise to positions of power and influence by sheer good luck. Those born into nobility or who stumble upon great wealth are particularly enticing to the Wicked One of misfortune. As such, Argolaz is sometimes viewed as being sympathetic to the poor and downtrodden. This, sadly, is untrue. Argolaz doesn't care for justice and has no desire to alleviate suffering. He simply despises the fortunate more than he despises the unlucky.

  • #2

    The Great Divine Anger, The Reckoner, The Intimidator,

    Pronunciation: BREW-GROND

    Domains: The Anger Of The Shining Ones, Thunder, Lightning, Righteous Fury, The Fear of The Gods, Punishment

    Purpose/Intent: To voice the anger of the Shining Ones, to ensure mortals fear and respect the Shining Ones, and to exact punishments on those who have offended the Shining Ones.

    Symbol: A scowling face with a beard of lightning, thundering drums, a thunder bolt striking down the wicked or any combination of the three.

    Religious Sects: Like any of the ephemeral Gods which graces the ether of the wide world of Mantica the followers of Brugrond come in a vast assortment of traditions and orders, many entwined deeply in local stories and customs. Despite the great variety of priests, paladins, devotees, and casual worshipers of Brugrond two orders in particular, though considerably in the minority, are extremely vocal factions inside of Basilea which garners much attention.

    The Hammer Of Brugrond: Also sometimes know as The Hand of Brugrond or The Bolt of Brugrond, members of this sect include many paladins, warrior-priests, and devout soldiers (as well as most Basilean bailiffs and barristers) who first and foremost believe that war must be made against the enemies of the Shining Ones and devote their lives to destroying them.

    The Voice Of Brugrond: Composed as much of doom-sayers and bombasts as of warrior or priests, those who name themselves as part of this order believe that first and foremost the mortal peoples of Mantica should have “''The Fear Of The Shining Ones Put Into Them”'', and devote their lives into letting it be known far and wide across the face of Mantica that those who stray from the path of righteousness and dare embrace the ways of The Wicked Ones should fear the wrath of the holy as much as the terrors of the abyss.

    Weapons: The traditional devotional weapons wielded by the faithful of Brugrond are Clubs, War Hammers, Maces, Cudgels and so on; Any weapon you can reliably beat a drum with.

    Garment: Some priests or other extremely devout followers of Brugrond (especially many Dwarven followers who know him by the name of Brögindi “The Wrath of The Mountain Skies”) ware scowling metal masks with a beard of sharp steel thunderbolts.

    Devotions: Those wishing to gain the attention or favor of Brugrond are encouraged to seek a tall oak tree and either slap it loudly with their bare palm or sit beneath it while beating a drum and call out to The Shining Ones the names of those who have offended them, it is said that should the Shinning Ones take notice and find the persons named to be transgressors against them they will send forth Brugrond who will smite them from the heavens with a bolt of lighting, but if the Shining Ones take notice and the accuser bares false witness (or is himself found wanting in the eyes of the Shinning Ones) then Brugrond's bolt of lighting will strike the oak tree (and of course the offender) instead.

    Restrictions: Followers of Brugrond are strictly forbidden from ever raising their hand against priests, paladins, or other devout agents of the Shinning Ones (be it of a specific god or those who earnestly revere the pantheon as a whole). While perception of the deity is often not overly positive Brugrond is not a god of rage, but represents the wrath of The Shinning Ones as a pantheon and he exists to ensure that the peoples of Mantica remain appropriately in awe of them, while he is intent on frightning mortals so that they do not stray into the clutches of The Wicked Ones visiting violence onto those he protects through this fear is utterly anathema to his cause, and his wrath is visited swiftly on those who harm his charges in his name. Many Basilean Theologians of the more introspective school of thought have been quick to point out, in reguards to the wholesome folks of Mantica, Brugrond's bark is often much worse then his bite (although many Basilean Theologians of the more introspective school of thought have also found themselves with an annoying propensity for static shock for the remainder of their days).

    Items Of Faiths: Priests of Brugrond carry upon them at all times a Sacred Drum. The drum is usually carved from an oak tree which has been struck by lighting, though metal drums made by smelting down the lightning rods of old temples are some times also used. The drums are always inscribed with a fable or great deed performed by the god or one of his legendary followers of old, the most famous two narratives (from which two sects above gain their names) are The Hammer and The Voice which chronicle those few words attributed directly to the god (who normally communicates via thunder and lighting).

    -The Voice In the wake of The God War Brugrond looked upon the people as they where rebuilding their kingdoms and forging anew their weapons and he said to the other Shinning Ones ” ''They are not pleasant, they will do and think and say and be ungrateful''…” the other Shinning Ones looked to Brugrond in fear that he might smite all the people as he began to lift his Drumming-Hammers and the others rushed to cease him but they paused to listen as he spoke to himself ''I will teach them not to...'' shortly he spoke again deep thought ''“...I will teach them to fear''” and there was smiting, but not to all.

    -The Hammer: ...and the hand of The Great Reckoner did cease his thundering and raining of wrath and he stopped to look upon the land beneath, he saw the men with their slights and he was soon to continue thundering at their transgressions, but then his eye caught the green ones they battled and he knew the wicked power was among them, so his voice boomed across the battle field below “''NAY THISMARROW!''” he put aside his drum and with his hammer struck down the greater evil of the foul orcs with the splintering lightning.

    Places Of Worship: Shrine to The Great Reckoner are usually a simple mask of Brugrond attached to a tall metal pole (taller then any building in town as a rule) with only a small sheltered area to keep drums. Temples of Brugrond are built at the highest-point they can find closest to as many towns as possible. They tend to be very open structures, the alter room is always roofless and centers around the temples lighting rod, passageways between rooms (hallways and so on) are also typically roofless. Only sleeping chambers and storage areas typically have roofs. The floors are usually stone paved and the walls of the temples are exclusively made of oak. The temples are left so open for several reasons; in order to clearly hear thunder storms to interpret the will of their god, to allow the sky bound deity to look down on them, and if necessary to allow him easy access to strike down a transgressor with a bolt of lighting.

    Form: Brugrond is said to normally appear as a great thunderous drum in the clouds that fires lightning bolts or a humongous giant with pale white skin, a bald head, and a bright yellow beard bearing a drum and two great hammers. Some times the face of The Great Reckoner can be seen in thunderstorms formed in the clouds, it is said when this happens the wrath of the Shinning Ones is about to be visited upon evil doers by a righteous bolt from the heavens.

    Holidays: At the year’s first experience of thunder or lightning the priests organize their entire community for The Appeasement. A very unusual and generally unhappy service is held by an ordained priest in every singe household, traditionally the priest opens every door and window in the home then proceeds to very loudly brow beat and warn every member of the household of the dangers of angering The Shinning ones, this is done so that Brugrond might hear his priests doing his work over the sound of his own thundering. After this ceremonial berating persons are forbidden to leave there homes for the remainder of the night and if the population is not smitten with lightning for there insolence a great celebration is undertaken the next day, in thanks for the mercy of The Great Reckoner. Some times as the priests go about the long (some times days long) task of doing all the personal scoldings local person will take it upon themselves to rid the community of any person they fear might bring The Great Reckoner's attention to there town.

    Not all cities and township treat The Appeasement as such a grim and serious ordeal, in just as many towns and villages The Appeasement ceremony has devolved into a large festival in which citizens jokingly tease each other very loudly for their various flaws during the first storm of the year. Most of these festivals seem to be just as capable of appeasing the capacious but generally amiable gods of Mantica as their somber counter part, but more then one village has found themselves toning down the festivities and being a little more careful about how they jested after an auspicious lightning strike.
    Last edited by Carcearion; 07-04-2017, 03:11 AM.


    • #3
      Oh I am glad I found this thread topic..
      Give me twelve hours and I'll have a god or two for you.



      • #4
        Looking forward to it!

        I pledge a god for every god posted in this thread, would really love to see more lore writing threads knocking around here. Mantica has the potential to be a wide-wide world ladies and gentlemen, we are on the ground floor. Who knows what we write here today could be cannon in the future.


        • #5
          Here is something I wrote up for Iron Watch. It meets the OP ideas in a round about way. Enjoy.

          To the North

          The world was ending, the sky was a hue of reddish black the ground cracked broken and dead. It was all coming to a end, but in ending there is a chance for another beginning. Anew of hope of choice of possibilities.

          The bullgod could feel it all ending his power his time waining that he and his had little time left here on this plane of existence. It was this feeling of end of flux of chaos that he felt a new chance a new world a new possibility. What awaited him and his in this new world he knew not only that this world was dead and dying and he needed it if he was to exist. For in the end like all things to exist was what mattered most, like all other things he fought to be not just to control to own to command but to BE!

          So it was the voices of the abyss spoke to him told him how he and his would have a place to come and exist. That the end of his world was not the end, that they could continue on in their world. The bullgod took this offer with out thought with out hesitation if anything he took it in rashness that would haunt him. When they arrived his followers saw a new land and saw it to be good for it was familiar in fact it was exactly like home. The bullgod did not share their joy though for at once he could feel it before he could even see the new world the new home, his oubliette.

          The new world was indeed close to the tear and was in fact very warm and very despoiled. The land grew only tough sinewy roots and plants. But it was also so very far north, in fact it was so far north that when the cold winds blew down in the cold seasons. They all but put out the heat of the tear. It was this cold combined with how few of the bullgods followers that he had now made this his cage. The bullgod was a being of heat of extreme temperament his forge needed unending heat to create. The vast sea of followers was now reduced to nothing. A mere shadow of previous power.

          So it is as it has come to pass that the bullgod escaped the end of the world. But now he is trapped to the north of the tear. Having neither enough of his followers or the power of the abyss due to being too far from the tear, just close enough to survive. This combined with the bitter cold that comes down to torment him and ensure his binds are firm. The dawi Zharr have made their new home bound as they are. Time alone holds the means for them to come once again to the fore.


          • #6
            I just posted some in another topic in this area without thinking how it could apply to this thread. I'll post a couple of gods that I have made up here, too. This is a very fun idea.


            • #7
              This is a brilliant thread and idea. Love the idea of an expanded fan driven pantheon. I've made several religions for my fluff - all old gods from before the coming of the Celestials. I'll post them when I get some time on the PC, it's not the kind of thing you can you do on mobile.

              ​​​​​​One is a God Bull for non-Abyssal Dark Dwarves (a common idea I'd imagine given Chaos Dwarves in Warhammer and how awesome they were/are). The other was a trio of Godesses in the Endless ocean.
              Panda Twitter:


              • #8
                The fluff for the last International Campaign Day event back in January contains stories on Mantica's deities and a new, rising god. The author, Ben Stoddard, was kind enough to put the following link on the Ronnie the Bard of Mantica Facebook page for us. It's to an audio drama of the story that was produced by Counter Charge!


                You can find the audio file at the bottom of the page.

                Here's a description from Counter Charge:

                Today Mark hosts a very special episode of Counter Charge. This episode represents the world premier of the first Kings of War audio drama, The Godstone Wars! The Godstone Wars is the story of the International Campaign Day brought to us by Mark Cox, Kris Kapsner, and Ben Stoddard in January 2017. Written by Ben Stoddard, and performed by Rob Harper and Jack Fyke of Deadzone the Podcast fame, the Godstone Wars is the first of its kind (and hopefully the first of many!). Settle back with your favorite beverage and enjoy!